Roll and Shift as a mechanic is just Yet another mechanic. Assigning other characteristics to that mechanic based upon some preceding uninteresting use after which you can saying the mechanic itself is uninteresting isn't really honest. The wider principle involved with this is that of “keep track of advancement” game https://louisjexqk.ziblogs.com/39869882/a-simple-key-for-what-determines-movement-and-outcomes-in-roll-and-move-games-unveiled